Apr 04

Author of My Billion Year Contract reflects on life in elite Scientology group

Thursday, January 14, 2010

Wikinews interviewed author Nancy Many about her book My Billion Year Contract, and asked her about life working in the elite Scientology group known as the “Sea Org“. Many joined Scientology in the early 1970s, and after leaving in 1996 she later testified against the organization. Published in October, Many’s book has gone on to become one of the top selling new books on Scientology at Amazon.com.

Retrieved from “https://en.wikinews.org/w/index.php?title=Author_of_My_Billion_Year_Contract_reflects_on_life_in_elite_Scientology_group&oldid=1659356”
Posted in Uncategorized
Apr 02

Do Colon Cleanses Really Work?}

Do Colon Cleanses Really Work?

by

Jason Boatman

For the most part, people partake in cleanses because they either want to feel more healthy, or they want to lose weight, or both. Colon cleansing helps you accomplish both of these goals – primarily by helping your body to scrub your colon or lower intestine (the big one) of waste that has accumulated inside your body and isn’t being cleaned out as well by regular bodily processes.

This waste gets backed up in our bodies for a number of reasons. First and foremost, the typical diet that one eats is generally low in fruits, vegetables and dietary fiber, which is critical for keeping the digestive system clean. Second, and just as important, is the fact that many people are dehydrated from the combination of not drinking enough fresh water and drinking too much caffeine through soft drinks and coffee. This combination of diet and dehydration causes your bodily waste to not be as soft on its passage through your system, so it can accumulate and start to cause issues inside your digestive tract.When you do a colon cleanse, the supplements you take are primarily based around all-natural, herbal ingredients that have been proven to have a beneficial effect on the digestive tract and at moving waste. Almost all cleanses include a good deal of dietary fiber, as this is nature’s key scrubber when it comes to the body’s digestive system. From the fiber base, expect to see a plethora of ingredients as colon cleanse manufacturers look to outdo one another’s formula – however, rest assured that most cleanses work as well as the others with slight variations depending on how your body reacts to them.Once you complete your cleanse, you will likely notice that you lost a bit of weight, which happens through passing out this backed up gunk in your system. Typical cleansers see weight loss of anywhere between five to eight pounds in the first month of their cleanse, which will usually taper off unless combined with a healthy diet and exercise.There you have it – a bit of background on colon cleansing. Good luck with your cleanse and feel free to swing by our website to learn more about colon cleansing and read some reviews of various cleansing products!

Jason is a fitness and wellness fanatic who spends his free time writing articles and blogs to share his fitness and health knowledge with the world.

Read Jason’s latest article: Colotrim Review

at his colon cleansing news, tips and reviews website:

mycoloncleansereviews.com

.

Article Source:

Do Colon Cleanses Really Work?}

Apr 02

In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try β€” an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well. πŸ™‚

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience β€” it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line β€” sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself β€” the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background β€” of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating β€” except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list β€” we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth β€” I think it’s much better than AIs for most commercial games β€” but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind β€” I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added β€” multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games β€” it’s a waste to pour all the resources we have into one.Β πŸ™‚

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines β€” where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’Β πŸ™‚ β€” mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though β€” and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence β€” writing a good, solid engine β€” not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community β€” have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers β€” many of whom are from Europe β€” used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones β€” #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

Retrieved from “https://en.wikinews.org/w/index.php?title=In_the_land_of_the_open_source_elves:_Interview_with_%22Battle_for_Wesnoth%22_creator_David_White&oldid=4567684”
Posted in Uncategorized
Apr 01

Sewage spill fouls Waikiki Beach

Friday, March 31, 2006

More than 48 million gallons (180 million L) of untreated sewage that flowed into the ocean from a sewer spill on Friday, March 24, have forced city officials in Honolulu, Hawaii, United States, to post signs warning tourists on Waikiki Beach to stay out of the water.

A 42-inch pressurized sewer line in Waikiki cracked on Friday, March 24, sending untreated sewage into the Ala Wai Canal on the inland (mauka) side of Waikiki. Engineers believe that heavy rains since February 19 overwhelmed the sewer line, which was constructed in 1965.

City officials say that they had no alternative but to pump the raw sewage into the Ala Wai Canal, which empties just west of Waikiki, to prevent the wastewater from backing up into homes and hotels. Repair crews worked around the clock to fix the sewer break. The spill was finally stopped on Thursday.

At first, tides and winds took the sewage spill out to sea, but southerly winds sent the sewage back toward Waikiki Beach, forcing city officials to take action. Signs were posted on beaches on the west side of Waikiki. Bacteria tests taken on the 29th showed levels of bacteria from three to sixty times acceptable levels.

Health officials will continue to test bacteria levels daily, but there is no estimate as to when the contamination will dissipate; warning signs may be in place for as long as several months.

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Posted in Uncategorized
Mar 31

Interview with Tony Ciufo, City Council candidate for Ward 10 in Mississauga, Canada

Friday, September 22, 2006

The upcoming 2006 Mississauga municipal election, to be held November 13, features an array of candidates looking to represent their wards in city council.

Wikinews contributor Nicholas Moreau has contacted as many candidates as possible, including Tony Ciufo, asking them to answer common questions sent in an email. There is no incumbent in the newly created ward; the sixteen resident competing for the position are Shah Rukh Alam, John Briers, Jamie Dookie, Dale D’Souza, Prag Euclid, Adnan Hashmi, Elias Hazineh, Jack Janiak, Fasal Javaid, Craig Lawrence, Sue M. McFadden, Patrick Mendes, Barbara Polis, Graziano Roti, Ali Tahmourpour, and Scott Wilson.

Retrieved from “https://en.wikinews.org/w/index.php?title=Interview_with_Tony_Ciufo,_City_Council_candidate_for_Ward_10_in_Mississauga,_Canada&oldid=4567780”
Posted in Uncategorized
Mar 31

Align It Services With Business Requirements With Itsm

Align IT Services with Business Requirements with ITSM

by

cruz zachary

Today businesses largely depend on Information Technology (IT) for its survival. Technology plays a crucial role in providing the much needed help and necessary support to fulfill and satisfy the various requirements of the businesses. The technological advancements coupled with growing demand for improved productivity and enhanced quality have led to this incredible relationship between businesses and IT. As a result, this dependency has increased over the years.

[youtube]http://www.youtube.com/watch?v=yiYvUqCpu-k[/youtube]

For the smooth functioning of any form of business, management of technology is highly essential. Since business requirements are in a constant state of flux, there is the need to optimize IT services to satisfy the ever-changing business requirements. However, it is not as easy as it sounds, as management of IT is a very complex process. Though all enterprises and organizations make use of technology for carrying out its various activities, they hit the wall when it comes to its management. However, management of technology is something that the enterprises and organizations must accomplish at any cost since without which it would be difficult for enterprises not only to satisfy its fluctuating requirements but also ensuring customer satisfaction. As companies and enterprises realized the importance of building customer relationship for their businesses, there occurred a shift of focus from technology to the quality of services. However, to provide quality services, the only possible way was management of technology. This led to the concept of IT Service Management (ITSM). ITSM is a process-based discipline that details the IT Infrastructure Library (ITIL) documented best practices to allocate improved IT services to fulfill business requirements. And in that sense, it can be grouped in the category of other process improvement frameworks and methodologies such as CMMI, TQM, Six Sigma, business process management and so on. The intention behind implementing ITSM is to align the IT department and its IT services with the business requirements. Implementation of IT Service Management process consists of five stages and they are — Assessment It involves the evaluation of the current state of IT infrastructure — Architect and Design It involves designing of the future desired state of the IT infrastructure — Planning Develop plans in order to achieve the future desired state of the IT infrastructure — Implementation Implement the plans to realize the future desired state of IT infrastructure — Support Provide all the necessary support to maintain and even improve the future desired state of the IT Companies and organizations can seek the help of leading solution providers in implementing ITSM processes successfully anywhere and anytime using effective IT Service Management tools.

Read more on –

IT Service Management

,

IT Service Management tools

,

jira integration

,

Application Lifecycle Management

Article Source:

ArticleRich.com

Mar 27

Distributed malware attacks Dyn DNS, takes down websites in US

Monday, October 24, 2016

On Friday, a network of diverse Internet-connected devices targeted the Dyn domain registration service provider. It took down Dyn clients, including several popular websites such as Twitter, Netflix, Spotify, Reddit, New York Times, and Wired.

The attack involved targeting Dyn’s domain name system servers with a large volume of requests, rendering it incapable of serving replies to legitimate requests β€” a DDoS (distributed denial of service) attack. Users’ browsers and other clients sent requests to Dyn to resolve the respective web sites’ domain names to an IP, but did not get a reply within the time required.

The first attack started at about 7am local time (UTC-4) and was resolved in two hours. A second attack started at mid-day, and a third attack started at about 4pm local time. Tens of millions of malicious request sources were observed, interfering with legitimate Dyn traffic.

The reports noted the malicious devices included internet-connected devices β€” not only servers and desktops, but also webcams, digital video recorders, routers β€” referred to as the Internet of Things.

On Friday evening Dyn said a security company Flashpoint and a cloud services provider Akamai identified symptoms of malware Mirai participating in the attacks. The malware infects the devices by brute forcing their passwords. This strategy may work as a consequence of users’ negligence towards password security of stationary devices, which the users do not directly interact with in their everyday life while leaving them exposed to the Internet.

Matthew Prince, the CEO of an Internet infrastructure company Cloudflare said it’s a known issue, “There’s nothing really new about [this type of DDoS attack]. We’ve seen them for at least the last three years, they tend to be difficult to stop”.

Public release of Mirai source code was announced at Hackforums on September 30.

Dyn’s corporate headquarters are in New Hampshire.

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Mar 27

Rail manslaughter charges are dropped in Hatfield, England

Thursday, July 14, 2005

Charges against the five rail bosses accused of manslaughter on four people who died in the Hatfield, England train crash, have been dropped at the Old Bailey.

Alistair Cook, 50, Sean Fugill, 50, Keith Lea, 53, and two executives from Balfour Beatty β€” Anthony Walker, 46, and Nicholas Jeffries, 53 β€” all denied the manslaughter charges. A charge of corporate manslaughter has also been dropped against the engineering firm Belfour Beatty.

But the five men and their employers, Balfour Beatty and Railtrack, still face health and safety charges under the Health and Safety at Work Act.

Four people were killed and many more were injured when a high speed train travelling from Leeds to London derailed just outside Hatfield on 17 October 2000. An investigation after the crash found that a cracked section of rail caused the train to come off the tracks.

After five months on trial, the judge Mr Justice Mackay told the jury to find the men not guilty, saying:

“It is not open to you to convict any of the six defendants on charges of manslaughter”

He added: “I must ask you to accept my ruling, which does not affect one way or the other the important decisions you will have to make when considering verdicts on the health and safety counts.”

Mr Justice Mackay made the decision after reviewing the evidence and listening to submissions.

The collapse of yet another high-profile corporate case will more than likely put pressure for changes to current laws to make it easier to prosecute in corporate manslaughter cases. Work on new corporate manslaughter legislation has been under way for more than a decade in response to the problems encountered in bringing successful prosecutions. The latest proposals would criminalise gross management failure and the government has promised legislation before the end of next year.

Retrieved from “https://en.wikinews.org/w/index.php?title=Rail_manslaughter_charges_are_dropped_in_Hatfield,_England&oldid=4534054”
Posted in Uncategorized
Mar 25

Acupuncture To Stop Smoking!

By Karina Jacobsen

There are numerous methods of giving up smoking but it is a difficult thing to do. If you have tried almost everything available such as nicotine patches, or nicotine chewing gum and the like, you should consider acupuncture. You may be wary about the idea but you never know what may work for you. Here is a little account about the process you go through if you ever decide to check it out.

At your initial meeting with an acupuncture professional, you will have a number of tests taken. First, there is a questionnaire to fill out and then a number of tests that concern your heart are preformed. Finally, your tongue is observed. The testing is necessary because acupuncture as a process considers each body as a unique. The whole process must be tailored to your body using the tests as a gauge to figure out a program for you. If another smoker went along to the same acupuncturist, she would get a different procedure based on her test results.

[youtube]http://www.youtube.com/watch?v=i3WJN9m3eJw[/youtube]

After the first meeting you may be sent away until you next visit or you may be instructed to take some vitamins or supplements. How many sessions and how long the whole process takes depends on the individual. It may take a while for you to quit or you may stop smoking after a short length of time.

The costs vary but generally the first visit is about four hundred to eight hundred dollars and then there may be about five visits following that. The supplements or other herbs can be about five dollars to twenty five but the herbs are pretty cheap considering what would be the end result. So if you have tried everything else and still want to give up smoking why don’t you give acupuncture a go it might be the one that works. Good Luck!

About the Author: Karina Jacobsen is a staff writer at

Alternative Health Advisor

and is an occasional contributor to several other websites, including

Wellness Digest

.

Source:

isnare.com

Permanent Link:

isnare.com/?aid=102738&ca=Medicines+and+Remedies

Mar 25

Wikinews interviews Bill Hammons, Unity Party of America presidential nominee

Friday, October 23, 2020

Wikinews accredited reporter William S. Saturn reached out to Unity Party of America presidential nominee Bill Hammons of Colorado to discuss Hammons’s 2020 campaign for President of the United States.

Hammons, a former Newsweek manager and owner of the website “Bill’s List”, founded the Unity Party in 2004 with supporters of General Wesley Clark’s unsuccessful campaign for the Democratic Party’s presidential nomination. The party, which describes itself as centrist, advocates in its constitution for, among other things, a balanced budget amendment, elimination of the federal income tax, tax deduction for health care costs, a global minimum wage for fair trade, term limits for Congress and judges, lowering the voting age, DC statehood, and expanded space exploration.

Hammons has grown the party with various campaigns for public office. Β He ran for US Congress in 2008 and 2010, US Senate in 2014 and 2016, and for Governor of Colorado in 2018. Β Last year, Hammons embarked on a presidential campaign and became the Unity Party’s first presidential nominee. Engineer Eric Bodenstab, the party’s 2018 nominee for Lieutenant Governor of Colorado was picked to be his running mate. Bodenstab spoke to Wikinews last August. The Hammons-Bodenstab ticket has qualified for ballot access in Colorado, Louisiana, and New Jersey.

With Wikinews, Hammons discusses his background, campaign, the COVID-19 pandemic, the U.S. Supreme Court, and Black Lives Matter, among other issues.

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